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BuiltByNOF

SPECIAL OPERATIONS

4 April, 1998

SHORT FIELD LANDING

    1. Landing Check  -  GUMMPCP ABORT / GPFLC

    2. Flaps  -  FULL

    3. Airspeed   -   70 Knots with power

    4. Power  -  CARRY INTO FLARE

    5. Flaps  -  RETRACT UPON LANDING

    6. Control  -  FULL BACK

    7. Brakes   -   HEAVY AND CONTROLLED

 

SOFT FIELD LANDING

    1. Landing Check  -  GUMMPCP ABORT / GPFLC

    2. Flaps  -  FULL

    3. Airspeed   -   70 Knots with power

    4. Power  -  CARRY INTO FLARE

    5. Flaps  -  KEEP EXTENDED

    6. Control  -  BACK PRESSURE

    7. After touch down, keep A/C moving off runway to parking

 

SHORT FIELD/OBSTACLE CLEARANCE T/O

    1. Flaps  -  2nd. Notch (18¡)

    2. Trim   -   SET

    3. Brakes   -   FULL POWER before brake release

    4. Airspeed   -   Accelerate to 56-65 Knots

    5. Rotate Positive climb rate

    6. Accelerate to Vx 65- 71 -76 Knots

    7. Gear Lever   -   UP

    8. Gear Indications   -   LEVER TO FLOOR - AMBER LIGHT

    9. Accelerate to Vy 80- 88 -94 Knots

    10.  Flaps   -   SLOWLY RETRACT

 

SOFT FIELD T/O

    1. Flaps  -  2nd. Notch (18¡)

    2. Trim   -   SET

    3. Control Wheel  -  FULL BACK

    4. Power FULL - Accelerate to 50-57 Knots

    5. RotateRemain in ground effect to accelerate

    6. Accelerate to 76 Knots then CLIMB

    7. Gear Lever   -   UP

    8. Gear Indications   -   LEVER TO FLOOR - AMBER LIGHT

    9. Accelerate to Vy 80- 88- 94 Knots

    10.  Flaps   -   Retract Slowly

 

FLOODED START

    1. Throttle   -   OPEN FULLY

    2. Mixture  -  IDLE CUT OFF

    3. Starter  -  CRANK until start

    4. Throttle ...............RETARD       Mixture.......................RICH

 

HOT START

    1. Throttle   -   1/2" or prime w/throttle and 1/2"

    2. Starter CRANK until start

 

HIGH ALTITUDE TAKEOFF

  • RPM 2000  -  Lean Mixture until 100-150 RPM rise
  • EGT -  Lean to 200deg rich of peak or engine roughness

 

GO AROUND

    1. Throttle   -   FULL

    2. Pitch  -  UP

    3. Flaps  -  UP (9-18deg as required)

    4. Speed Brakes   -   RETRACT

    5. Landing Gear   -   UP (after positive climb rate)

    6. Flaps  -  UP

    7. Trim   -   AS REQUIRED

     

               BEST ECONOMY FUEL CONSUMPTION

    Power 2400 2300  2200  2100  2000  1900  1800

         75%   14.0  13.7   NA     NA      NA      NA    NA

         65% 12.6   12.4 12.2   12.0  11.8     NA      NA

         55% 11.3   11.1  10.9  10.6   10.4    10.2    10.0

         45% 10.0     9.8   9.6      9.4     9.1     8.9      8.7

         40%   9.3    9.1    8.9     8.7    8.5      8.3       8.0

 

------------------

 

LANDING DISTANCES (27deg Flaps)

   Wind in MPH       Landing roll         Total Distance

  Wt.  P.A.     Temp           0    10     20        0        10      20

2500 SL       60dF/15dC       780   590      430     1290  1050  830

2500 2k       50dF/10dC      830    630     480    1340 1100 870

2500 4k       40dF05dC       870    680       510   1390 1130 920

 

T.O. DISTANCES (18deg Flaps)

2800 SL       60dF/15dC        1095  850      625     1575  1265  995

2800 2k       50dF/10dC        1220   965     715    1800 1465 1135

2800 4k       40dF/05dC        1385   1085    800     2110 1715 1350

 

ROT: Landing & T.O.: Use 2.2 times calculated distance

POH: Landing: 20dF changes roll Å50 feet

POH: Landing: 1K' DA changes roll 40' (or ROT: 4%)

ROT: Landing: 15dF/8dC change in temp= 4% delta in ground roll

ROT: Landing & T.O.: Each 2d runway slope = 10% change

POH: T.O.: 1K'DA changes roll 150-200'

POH: T.O.: 20dF changes TO roll 100'

ROT: T.O.: increase sea level T.O. distance 12% for each 1000' DA to 6000' and increase it 14% above 6000'

 

OPTIMUM GLIDE SPEED

Reduce speed 5% for each 10% decrease in gross weight

Use same indicated A/S at all density altitudes

With 10-20-30 knot tail wind decrease by 4,6,8 respectively

Into headwind: increase A/S by 50% of headwind comp.

For max endurance or min sink, fly at 75% glide speed

 

WEATHER OPERATIONS

Avoid Fronts

Avoid E or NE of Lows or suspected developing Lows

Eastbound, fly north of a high, westbound, deviate south

Look for 10d+Temp/dew point spread at destination

Preferable to fly during day (not at night)

Convective activity usually begins later in the day.

Don´t fly if precipitation is reported along route

 

Winds around fronts, Highs & Lows, Thunderstorms

Low: Counter clockwise & inward

High: Clockwise and outward

Warm: North of: Southeasterly

South of:  Southwesterly

Cold:  East of: Southwesterly

West of: Westerly or Northwesterly

Becoming stationary: Northerly or Northeasterly

Thunderstorms:   Fly around the right side for tailwinds

Wind Shear:  Winds enroute/destination calm

Cold front moving 30 knots or more at ETA

Warm front (temp drop off of only 10d possible)

Thunderstorms

Icing-12d to -20dC in clouds: Rime Ice

In Clouds ³12d:  Snow may Accrete

Weather Vectors Enroute

1. Engauge Weather 2 key

2. Vector clears of any "H"s

With ASR-9

1. Configure 1 & 2 as dim

2. Configure 3-6 as bright

3. Vector around bright areas

 

OPTIMUM FLIGHT SPEED (Max & Very Long Range Cruise)

VMR: Vs1(adjusted for A/C weight) * 1.8  94-106-115

VLRC:  VMR * 1.07  100-113-123

Headwind:  If HW comp is > 25% of VLRC

for each 5 knots it exceeds VLRC, increase TAS by 2 knots

Tailwind:  Decrease TAS 1 knot for each 2 knots of tailwind comp. but not below 80% of VLRC

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